|Platform||Status and Link||Information|
|Android||APK File||This is a debug build, will need special permissions to install on a device|
|IOS||Not available||Not currently in development - test build froze at start screen|
|Flash||Web version||Available through this website|
|Windows||Not available||Works, but not part of the automated build process|
|Linux||Not available||Should work, no way of testing|
Currently the only player mode is 2 human players with pass and play. The current plan is to support up to 6 player games, with a mix of human, AI and pass and play.
The game is a mouse/touched based game. Click on buttons to perform actions, you'll be prompted with options at each stage of the game.
Designed in 48 hours over the weekend of August 22nd-25th, 2014.
Developed progressively since Ludum Dare 30, the version on this site is far more advanced then anything I could make in 48 hours.
Competion rules - all artwork, sound, and music were created by myself using publicly available tools.
Many thanks to the respective authors and companies behind the software:
|Sound Effects||No sound used|
|Graphics||Paint Shop Pro 7, Adobe Flash CS3|
|Compiler / Language||Haxe + OpenFL|
|Operating systems||Windows 8, Windows 7, Windows XP, Mac OSX 10.8|
Full source available on Github.
The Ludum Dare community for great feedback and support.
Some screenshots of the game: